Version Information


Vegas Solitaire



1.1

Fixed flickering that sometimes occurred in the bottom left corner over the toolbar.

Added support for multiple card backs, from settings screen

Cleaned up settings screen.

Fixed two issues relating to multiple fingers touching the screen simultaneously. Dragging will no longer freeze, and dealing will no longer have cards turned over improperly.



1.2

New landscape mode - rotate your device and play with bigger cards and no distracting buttons


1.2.1

Improvements to rotation modes


1.3

Limited undo functionality


1.3.1

Replaced the card back image for the rotated play modes with a version that improves visibility of card edges.


1.4/1.5- Released by Apple Sept. 28, 2008

Re-design of the “score” screen, in preparation for future new features

Small card faces replaced to match large card faces
New option: “zoom cards” for play in portrait mode
Changed: increased card shuffle entropy
Changed: new on-device icon



Blackjack



1.0

Changed the help and settings buttons to a toolbar, to conform with the “touch” Human Interface Guidelines from Apple.


1.0.1

Adds an option to show current hand values


1.1

Fixes a bug where dealer busts paid out double.
Adds an option to set the starting bank and to toggle chip values on ante.
Adds an option to display a "shuffle" indication.
Adds a (preliminary version of a) "statistics" screen.
Adds a no limits option.
Adds a "training" option which gives you playing hints.
Adds option to shuffle when 65% through the dealer’s cards
Adds increased randomization to shuffle
Improved on-board documentation


1.2

New graphics, including bigger, easier-to-read, and very pretty cards!


1.3

New options: stop on blackjack, stop on bust



1.4

Change: Larger, better-looking chips
New: “Neat rows” option
Fix: Fix to chip movement for large pots
Fix: Fixed settings that should be disabled when hand is in-progress
Change: New icon
Fix: Minor bugfixes



1.5

Fix: for some settings now being properly loaded (stop on blackjack, stop on bust)
New: Optional gesture support: tap and drag down to hit, tap and drag from side-to-side to stand
New: Save version info into save game to enable detection of first launch after update
New: “Comps” system - earn comps by continued playing


1.6

Fix: in some situations, pushes didn’t properly return chips
New: additional “comps”
New: support for Hi-Lo and zen card counting systems


1.7

New: support for Hi Opt I card counting system
New: additional comps
New: 1 card on split aces option


1.8

New: option: No Doubling
New: option: No Dealer Hole Card
More comps


1.9

New: display additional statistics
More comps
Fix: Double down payouts correct


1.10 - Released by Apple, Oct. 2, 2008


Fix: Stand on hard 17 option was standing on 18
Changed: improvements to shuffle algorithm based on mathematical analysis


1.11 - Released by Apple, Oct. 9, 2008

Fix: hi-lo counting incorrectly ignored 6’s
Changed: behavior of double-after-split, to match Vegas rules



Demon Solitaire



0.93

Fixed two issues relating to multiple fingers touching the screen simultaneously. Dragging will no longer freeze, and dealing will no longer have cards turned over improperly.

Increased target area for hitting the stack


0.94

Fixes to dealing when less than 3 cards remain in the pile.


1.00


Fixes issue in tableaus where King cannot be played on ace
Fixes issues with double-clicking (wrong cards moving, tableaus not filling in, etc.)
Fixes crash when near to win
General stability improvements


1.1

Larger, better-looking cards and improved graphics


1.2

Fixed: crash when stock and waste empty and user taps stock
Fixed: tableau not filling empty columns when reserve empty, stock full, and waste empty
Fixed: cards sometimes didn’t properly flip over
Fixed: random flickering



Pyramid Solitaire


1.00

Initial release



Golf Solitaire


1.00

Initial release


1.01

Fixed: continued gameplay not possible if tableau column 0 is empty and top waste card is a 2



Kicker Counter


1.00

Initial release


1.1

Add button bar with three buttons: send log via email, edit log entries, and stop timer prematurely


1.2 - submitted to Apple

Keep track of (and display and email) the time required for 10 kicks, as required by some physicians



Hearts


1.00

Initial release


1.1

Change the order of cards in your hand - clubs to left, hearts to right, and lowest cards first
“Remote control” allows setting of options.
Option: point cards on first hand
Cleaned up animations when showing score card



1.2

New option: allows disabling of “2 of clubs starts hand”
Cleanup GUI artifacts when displaying scoresheet during deal
Doubled the speed of dealing
Faster Play option increases speed of play animations
New option on settings screen to eliminate taps between tricks
Improvements to the AI’s evaluation of suit danger in mid-trick play
Improvements to the AI’s evaluation of shooting probabilities
Improvements to the AI’s evaluation of played-out suits when leading off a trick
Changed scorepad font from Marker felt to American Typewriter, for better legibility


1.3
Added code to deal with corrupted save game files in some situations
Fixed visual glitch when absorbing passed cards into Ned’s hand
Misc. code fixes
AI improvements: better code to guess when a player is out of a suit



1.4/1.5 - Accepted by Apple on Sept. 29, 2008

Fixed: in certain situations, after passing, passed cards would exist in two hands, thus corrupting game play and eventually leading to a “hang” situation.
New option: Show Points During Hand
New: save game after each hand and mid-way through hand
to a backup file. On game load, try and verify that the normal savegame file is intact; if not, revert to the backup fie. if that doesn’t work, start a new game.
Fixed: in certain situations, exiting the program and restarting would result in stuck play.
New “button”: Press flyswatter to email debugging information to tech support .
New: “The Rest Are Mine” button on settings page. (Ugly button will be replaced in later versions)
Changed: larger text messages, which wrap onto multiple lines. Pass message shows when loading game and game in pass mode.
New: persistent pass-direction indicators

Fixed: scoresheet being truncated if playing more than 13 tricks and less than 16 tricks in a hand
Fixed: persistent pass indicator incorrectly points west on game load.
New: option “auto fan cards” automatically fans cards at start of trick, and exposes trick lead suit
Changed: moved bug reporting “fly swatter” functionality to options screen
Changed: increased card shuffle entropy

1.5.1 - Released by Apple on Oct. 8 (Submitted to Apple on Oct. 1)


Fixed: Prevent messages from being displayed over scores/settings
Changed: icon
Fixed: issue that could cause passed cards to jump around or flip over
Changed: ignore screen taps during dealing and other extraneous screen taps and multitaps that could lead to crashes
Fixed: spurious name labels after reset
Changed: improved message display
Fixed: if you hang exit at precisely the wrong time, loading can result in being unable to play any cards


1.6 - Released by Apple on Oct. 14


Fixed: AI improvements when queen of spades is in trick and AI is fourth player in trick
Changed: improvements to the “auto fan cards” option


1.6.1


Fixed: Exiting program and returning when game expected you to pass cards resulted in mode where you are allowed to make first move, of non-2-of-clubs



Spades
1.00

Initial version


1.1 /1.2 - Approved by Apple, Oct. 1, 2008
New: save game after each hand and mid-way through hand to a backup file. On game load, try and verify that the normal savegame file is intact; if not, revert to the backup fie. if that doesn’t work, start a new game.
Fixed: in certain situations, exiting the program and restarting would result in stuck play.
Fixed: in certain situations, after passing (blind nil), passed cards would exist in two hands, thus corrupting game play and eventually leading to a “hang” situation.
Fixed: crash on changing the “allow blind nil” switch
Fixed: AI partner passing strategy
Fixed: no buttons on bid screen after Ned bids blind nil
Fixed: AI would ignore turned off “allow blind nils”
New: “allow nils” switch
Fixed: crash caused by lots of screen touches during deal
Fixed: crash triggered by “fewer taps” option and inopportunely-timed card dragging
Fixed: if spades not broken, human has lead, and only has spades, no moves were possible
New: option to set final game score (250,500,750, or 1000)
New: “reset all” button on settings screen for starting over
New: option to set final NEGATIVE game score (-250,-500,-750,-1000)
Fixed: scoresheet being truncated if playing more than 13 tricks and less than 16 tricks in a hand
Changed: greatly reduce frequency with which your partner will bid blind nils
New: option to play with Jokers
New: rule changes. Can bid blind nil if partner bids blind nil.
New: rule changes. No penalty for blowing double nil or double blind nil.
Changed: larger, easier to read messages
New: option to disable display of suggested bids
Improved: AI’s algorithm for determining nil bids
Changed: increased card shuffle entropy



1.3 - Approved by Apple, Oct. 9, 2008 - Submitted to Apple ,Oct. 2, 2008

Fixed: missing blind nil button on bid screen
Fixed: prevent stray user screen touches from causing crashes
New: “auto fan cards” option


1.4


Fixed: in potential blind nil situations, south is dealt cards face up
Fixed: tapping could cause score and settings screens to be displayed simultaneously
New: 10-for-200 option
Fixed: “play to”/“stop at” optiona not being loaded properly from saved game file
Fixed: exiting game with score showing at end of hand and before new deal could, on game load, cause stuck game
Changed: reduced bidding aggressiveness of AI slightly
Fixed: “faster play” option not being loaded properly from saved game file
Fixed: Ned would pass badly when he bid blind nil
Fixed: scoring errors for negative scores with zero bags


1.4.1


Attempt to fix issue where correct winner of trick isn’t found
Prevent AI from bidding blind nil when opposite player has already done so


1.4.2 - Submitted to Apple Nov. 2, 2008


Fix issue where with blind nil disabled, cards would still be dealt face down in blind nil situations


Contractions
1.00

Initial version


1.2

Improved artwork

Entire top of the screen acts as the button

New icon


Patents


1.00

Initial version


1.1

The keyboard that appears when entering matter names now has a “Done” button

When the same matter is assigned to a patent more than once, only add it once

New view: “refs” shows U.S. patent references - click on them to jump to that patent

The “refs” view also shows (clickable) U.S. related issued patents

On claim view, indicate total claim count and number of independent claims

New view: “abstract”


1.2 - Submitted to Apple, Oct. 23, 2008

Improved support for reissues, including italicizing in claims

”Covers” page lists recorded assignments (from PTO assignments database)

Differentiation between various error conditions at server

Improved abstract formatting

Don’t allow blank matters

Cache patent data for patents that have matters assigned, for off-line access

Stability improvements

Minor GUI improvements

Improvements in handling of priority data formatting


Patent Local Rules (N.D.Cal. 2008)


1.00

Initial Version


FRCP


1.00

Initial Version


FRE


1.00

Initial Version


Patent Rules


1.00

Initial Version


FRCrimPro


1.00

Initial Version